AI Insights · Timothy · April 2024
Top 5 Final Fantasy Games Performance in the UK - Q1 2024
Discover the performance trends of the top 5 Final Fantasy games on a unified platform in the UK during the first quarter of 2024, based on Sensor Tower data.
Throughout the first quarter of 2024, the top 5 Final Fantasy games showcased varied performance in the United Kingdom on a unified platform. Here's a closer look at their trends in weekly downloads, revenue, and active users.
FINAL FANTASY VII EVER CRISIS saw a fluctuating revenue pattern, starting at approximately $22.8K in early January and dipping to around $9.2K by mid-March, before recovering to $12.6K in the final week. Weekly downloads for the game ranged from 337 to 595, with a notable peak at 595 in early March. Active users showed a steady increase from 3.4K at the start of January to a peak of 3.8K in late February, before slightly declining to 3.5K by the end of March.
Final Fantasy XV: A New Empire experienced varied weekly revenue, starting the quarter at about $7.8K, peaking at $10.3K mid-January, and ending at approximately $6.5K in the final week of March. Active users for this game remained relatively stable, fluctuating slightly around the 250 mark throughout the quarter.
FINAL FANTASY BE:WOTV exhibited a more dynamic revenue trend, beginning at $2.9K in early January, spiking to $5.5K by the end of the month, and settling around $3.1K by late March. Active user numbers for this game were low, ranging from 33 to 82, with a notable drop to 33 in March.
Final Fantasy XV: War for Eos showed growth in revenue, starting at $2.1K in early January and peaking at $5.6K by the end of the month, with a final revenue of $3.1K in late March. The game's downloads peaked at 616 in early February. Active users saw a decline from 1.1K in early January to 755 by mid-March, before recovering to 1K at the end of the quarter.
FINAL FANTASY BRAVE EXVIUS had a modest revenue trend, starting at approximately $1.8K in early January, fluctuating, and ending at around $1.4K in late March. Downloads for this game were low throughout the quarter, peaking at 82 in late February. Active users saw an increase from 109 in early January to 147 by the end of March.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower.